Apr 10, 2006, 06:37 PM // 18:37
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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THK-Update?
I did THK today on my necro, third time of finishing the mission, and countless tries.
I was expecting an amazingly hard battle, as i only took henchies, but all i got was one mesmer boss, a couple of normal mursatt and then Donfessor Dorian. None of us died, and it was over increbily easily.Never has THK been so easy. I was wondering if they have updated THK to make it easier, or was it just plain great luck and a good spawn.
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Apr 10, 2006, 06:40 PM // 18:40
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: Ontario, Canada
Guild: Kingdom of Tyria [KoT]
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They better not have made THK easy. It was pretty much the last mission of the game that can even come close to calling itself "not-easy". If theu nerfed it, all is lost.
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Apr 10, 2006, 06:43 PM // 18:43
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#3
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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Indeed, THK is the only hard mission of the game, although if they have nerfed it, it will make many players happy, is it was a little too hard before.
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Apr 10, 2006, 06:46 PM // 18:46
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#4
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Forge Runner
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I'd say Ring of Fire and Abbadon's Mouth are harder than THK... but none of them need any nerfing, regardless.
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Apr 10, 2006, 06:49 PM // 18:49
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#5
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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The only thing "hard" about THK was getting a group together that knows what to do.
I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"
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Apr 10, 2006, 06:51 PM // 18:51
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#6
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Thunderhead has never been hard for me. The most tries I've had to do, to beat it was 2. But then I always use henchies, because they follow my directions :S
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Apr 10, 2006, 06:52 PM // 18:52
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#7
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Academy Page
Join Date: May 2005
Location: candy land
Guild: Hidden Village Of Shadow[HVOS]
Profession: Mo/
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if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it
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Apr 10, 2006, 06:52 PM // 18:52
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#8
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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The mission difficulty of missions like THK that have random boss spawns depends on the bosses you get. For example, many PUGs have problems with Monk bosses because they can't outdamage the healing (or at least not very fast), and in timed missions like THK that is fatal.
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Apr 10, 2006, 06:55 PM // 18:55
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#9
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Desert Nomad
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
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No nerf at THK. You can still get Demetrio the Enduring at THK (I just hate him). Hench..... its easy if you compare Pugs. If you're lucky to get a team which they understand and listen orders, all will be fine. And what the players doesn't understand, the "Invincible Trio" (Warriors, Monks and Nukers) doesn't work well either.
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Apr 10, 2006, 06:56 PM // 18:56
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#10
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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No, it was easier because you used henchies.
The difficulty of THK comes from finding people who can work together. For all of their faults, henchies are good at working together.
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Apr 10, 2006, 07:02 PM // 19:02
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#11
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Wilds Pathfinder
Join Date: Oct 2005
Location: England
Guild: Blood On The Worlds Hands
Profession: W/
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True, but i always use henchies, i only had 1 boss for the entire mission in the keep, thats why it was soo easy, thats never happened before.
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Apr 10, 2006, 07:11 PM // 19:11
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#12
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Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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THK is easy. Book trick or b/p FTW.
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Apr 10, 2006, 07:15 PM // 19:15
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#13
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
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Apr 10, 2006, 07:21 PM // 19:21
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#14
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
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Apr 10, 2006, 07:22 PM // 19:22
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#15
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Str0b0
Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
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I just did it on my ranger the other day. Average Barrage/interrupt setup. Nothing but henches. I just stood next to the king and didn't move, and killed whatever got close. No deaths, no trouble.
Struck me as being ridiculously easy, but I'm hardly complaining.
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Apr 10, 2006, 07:24 PM // 19:24
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#16
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Quote:
Originally Posted by Phaern Majes
Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
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Can't I'm at work now and will be at work for the next 8 hours or so. Thanks for the offer.
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Apr 10, 2006, 07:35 PM // 19:35
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#17
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Lunar Rabbit
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For the love of..
THK has never been hard.. if you do it right and plan the seige properly there shouldn't be a problem- even with a bad spawn. A nice and simple way is to take 2 stance tanks and make them hold the stormbeacon torches. Then the 2 monks (you only ever need 2) can just concentrate on healing them while the other 4 players do damage.
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Apr 10, 2006, 07:35 PM // 19:35
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#18
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Banned
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They did make it little eaiser and fixed the gates while back like 8 months ago other than that its still the same.
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Apr 10, 2006, 07:51 PM // 19:51
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#19
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Wilds Pathfinder
Join Date: Aug 2005
Guild: SMS
Profession: E/Me
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This deserves to be closed.
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Apr 10, 2006, 07:55 PM // 19:55
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#20
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Ascalonian Squire
Join Date: Feb 2006
Location: California
Guild: All the Pros Stay In [Pre]
Profession: W/
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THK is not hard as long as you have at least one person in the group who has done it before. My GF and I took a PUG through and we had to marshall everyone together as we had a monk who kept picking up the torch for some reason as opposed to healing anyone, warriors who kept running outside the gates instead of camping and trapping at the king like we had agreed to at the beginning. We had fully 15 minutes of a shining example as to why the armed mob theory doesn't work. We managed to beat it because of several factors. My GF was the other monk and is not afraid to tell people what to do and withhold healing if they want to be something dumb. I took my ranger to the other gate and trapped the entance, then got on the catapults and wore down groups special enough to hang out in its range. I also had rebirth, so I res'ed on the other side whenever the non-healing, non-resing, torch wielding monk watched someone die. Finally, the ele boss spawned. If we had received the dreaded monk boss, we would have lost for sure. We used to do this mission with a guildie group about once a week and never had problems, even with the monk boss.
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