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Old Apr 10, 2006, 06:37 PM // 18:37   #1
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Default THK-Update?

I did THK today on my necro, third time of finishing the mission, and countless tries.

I was expecting an amazingly hard battle, as i only took henchies, but all i got was one mesmer boss, a couple of normal mursatt and then Donfessor Dorian. None of us died, and it was over increbily easily.Never has THK been so easy. I was wondering if they have updated THK to make it easier, or was it just plain great luck and a good spawn.
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Old Apr 10, 2006, 06:40 PM // 18:40   #2
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They better not have made THK easy. It was pretty much the last mission of the game that can even come close to calling itself "not-easy". If theu nerfed it, all is lost.
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Old Apr 10, 2006, 06:43 PM // 18:43   #3
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Indeed, THK is the only hard mission of the game, although if they have nerfed it, it will make many players happy, is it was a little too hard before.
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Old Apr 10, 2006, 06:46 PM // 18:46   #4
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I'd say Ring of Fire and Abbadon's Mouth are harder than THK... but none of them need any nerfing, regardless.
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Old Apr 10, 2006, 06:49 PM // 18:49   #5
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The only thing "hard" about THK was getting a group together that knows what to do.

I still think the hardest mission is the timed mission in the Crystal Desert... Thirsty River is it? It's the timer that makes it tough... people do things they normally wouldn't because they see the clock tick down "OMG, the timer, charge in!"
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Old Apr 10, 2006, 06:51 PM // 18:51   #6
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Thunderhead has never been hard for me. The most tries I've had to do, to beat it was 2. But then I always use henchies, because they follow my directions :S
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Old Apr 10, 2006, 06:52 PM // 18:52   #7
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if they made THK easier ill be so dam mad.... it was the barrier to seperate pros from noobs. if u cant beat it u deserve not to and stay in the shiverpeaks FOREVER trying to beat it
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Old Apr 10, 2006, 06:52 PM // 18:52   #8
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The mission difficulty of missions like THK that have random boss spawns depends on the bosses you get. For example, many PUGs have problems with Monk bosses because they can't outdamage the healing (or at least not very fast), and in timed missions like THK that is fatal.
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Old Apr 10, 2006, 06:55 PM // 18:55   #9
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No nerf at THK. You can still get Demetrio the Enduring at THK (I just hate him). Hench..... its easy if you compare Pugs. If you're lucky to get a team which they understand and listen orders, all will be fine. And what the players doesn't understand, the "Invincible Trio" (Warriors, Monks and Nukers) doesn't work well either.
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Old Apr 10, 2006, 06:56 PM // 18:56   #10
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No, it was easier because you used henchies.

The difficulty of THK comes from finding people who can work together. For all of their faults, henchies are good at working together.
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Old Apr 10, 2006, 07:02 PM // 19:02   #11
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True, but i always use henchies, i only had 1 boss for the entire mission in the keep, thats why it was soo easy, thats never happened before.
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Old Apr 10, 2006, 07:11 PM // 19:11   #12
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THK is easy. Book trick or b/p FTW.
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Old Apr 10, 2006, 07:15 PM // 19:15   #13
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Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
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Old Apr 10, 2006, 07:21 PM // 19:21   #14
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Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
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Old Apr 10, 2006, 07:22 PM // 19:22   #15
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Quote:
Originally Posted by Str0b0
Blah I've tried this mission at least 35 times using henchies and PUG's still can't get past it. I've done every conceivable ranger build from poisoner, to B/P, to trapper. Finally I just decided I really don't want to go to fire islands that badly. It became an issue of the benefits of getting past it versus the aggravation and the aggravation outweighed the benefits.
I just did it on my ranger the other day. Average Barrage/interrupt setup. Nothing but henches. I just stood next to the king and didn't move, and killed whatever got close. No deaths, no trouble.

Struck me as being ridiculously easy, but I'm hardly complaining.
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Old Apr 10, 2006, 07:24 PM // 19:24   #16
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Quote:
Originally Posted by Phaern Majes
Message me in game sometime, and I'll see if I can't get ya through it. IGN: Phaern Majes, in fact I'm about to log on now if you have time and the willpower :P
Can't I'm at work now and will be at work for the next 8 hours or so. Thanks for the offer.
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Old Apr 10, 2006, 07:35 PM // 19:35   #17
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For the love of..
THK has never been hard.. if you do it right and plan the seige properly there shouldn't be a problem- even with a bad spawn. A nice and simple way is to take 2 stance tanks and make them hold the stormbeacon torches. Then the 2 monks (you only ever need 2) can just concentrate on healing them while the other 4 players do damage.
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Old Apr 10, 2006, 07:35 PM // 19:35   #18
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They did make it little eaiser and fixed the gates while back like 8 months ago other than that its still the same.
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Old Apr 10, 2006, 07:51 PM // 19:51   #19
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This deserves to be closed.
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Old Apr 10, 2006, 07:55 PM // 19:55   #20
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THK is not hard as long as you have at least one person in the group who has done it before. My GF and I took a PUG through and we had to marshall everyone together as we had a monk who kept picking up the torch for some reason as opposed to healing anyone, warriors who kept running outside the gates instead of camping and trapping at the king like we had agreed to at the beginning. We had fully 15 minutes of a shining example as to why the armed mob theory doesn't work. We managed to beat it because of several factors. My GF was the other monk and is not afraid to tell people what to do and withhold healing if they want to be something dumb. I took my ranger to the other gate and trapped the entance, then got on the catapults and wore down groups special enough to hang out in its range. I also had rebirth, so I res'ed on the other side whenever the non-healing, non-resing, torch wielding monk watched someone die. Finally, the ele boss spawned. If we had received the dreaded monk boss, we would have lost for sure. We used to do this mission with a guildie group about once a week and never had problems, even with the monk boss.
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